Actually, The Very Hungry Caterpillar Game is a maths game as well as an art game.
The game is based on Eric Carle’s book, The Very Hungry Caterpillar.
It involves drawing simply shapes and is heaps of fun to play.
The Aim of The Very Hungry Caterpillar Game
- … is to draw a caterpillar using simple shapes.
The shapes are selected by using a dice. Numbers on the dice correspond to different body parts of the caterpillar which are listed on the game sheet.
Number of Players Required for the Very Hungry Caterpillar Game
- The game can be played individually or in a small group.
Materials Required for The Very Hungry Caterpillar Game
- 1 dice (with dots)
- 1 game sheet (can be used for multiple players)
- Blank paper
- Drawing pens or pencils.
How to Play The Very Hungry Caterpillar Game
Each player takes turns to roll the dice. He/she then checks the game sheet to see which body part they can draw on their caterpillar.
The only part that can be drawn during a player’s turn, is the part corresponding to the number rolled on the dice.
If the player has already drawn the body part on a previous turn, he/she must wait until the next turn before re-rolling the dice.
Each player rolls the dice once before passing the dice to the next player.
The game can be a bit tricky if you have to draw legs but haven’t yet been able to draw the body of the caterpillar. This just adds to the fun of the game.
Samples of hungry caterpillars drawn by children playing this game.
This is a great game to foster the skills of:
- Number recognition
- Spatial awareness (working out which part goes where and how much room to allow for the ‘undrawn’ body parts
- Fine motor skills involved in drawing
- Social skills – turn taking and following simple rules
- Creativity – designing the caterpillar
- Maths – working with numbers and drawing shapes
Once children understand how the game works, they can alter the body parts to be more individualised and to foster more creativity.
The shapes on the game sheet could be substituted for different shapes (e.g., instead of three circles for the body, perhaps multiple wriggly, hairy shapes could be used).
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